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1. Install the UDK 2.4 Beta from the link above. 2. Setup the UDK IAP 2.4 Beta. 3. Go to the Game tab in the UDK window and choose to use a new or existing project. 4. Select the Standard Project type and click the Open Project button. 5. Go to the Content tab in the UDK window, and under the Player Content drop down menu select C# Content. 6. Click the plus button to add a new C# content file. 7. Rename the file to TheBlueMoon.c#. 8. Add a Content node to the Content node tree. 9. Go to the Properties tab in the UDK window, and set the Player Class to the name of the Player Class from the Unity project. 10. Set the Parent Class to the name of the Player Class from the Unity project. 11. Click the plus button to add a new C# script. 12. Rename the script to Loader.c#. 13. Add a Loader Class node to the Content node tree. 14. Click the plus button to add a new C# script. 15. Rename the script to LoaderCustom.c#. 16. Add a Loader Custom Class node to the Content node tree. 17. Click the plus button to add a new C# script. 18. Rename the script to LoaderCreateObject.c#. 19. Add a Loader Create Object Class node to the Content node tree. 20. Click the plus button to add a new C# script. 21. Rename the script to LoaderCreateObjectCustom.c#. 22. Add a Loader Create Object Custom Class node to the Content node tree. 23. Click the plus button to add a new C# script. 24. Rename the script to LoaderCreateObjectAndCustom.c#. 25. Add a Loader Create Object And Custom Class node to the Content node tree. 26. Click the plus button to add a new C# script. 27. Rename the script to LoaderCreateObjectAndCustom2.c#. 28.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc